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工坊回顾|Be creative! Accelerate your ideas and envisions!

撰稿:孙莹    编辑:姚成章


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目前我们面临着很多无法通过经验去应对的新挑战

但我们不应该忘记此时非常需要我们的创造力

本次工作坊的目的是帮助学生连接创造力世界

利用创新合作的方式关注与探索解决问题和创造力的方法


2021年4月8日与9日,在捷克共和国西波西米亚大学Ladislav Sutnar设计与艺术学院的副院长Tomas Chochole教授的带领下,由Ben Hughes教授、姜可教授、任熹培副教授的学术支持,20名来自北京理工大学设计与艺术设计学院不同专业的研究生进行了为期2天的工作坊活动。

首先Tomas教授通过一系列的团队协作,帮助不同专业背景的同学们了解他们自己和小组成员们。以此将20个同学分为四个小组。






随后通过对于动物的图片联想、自身的优势与劣势、最近的故事等小组练习,唤醒大家的创新思维。并通过不停的问题发现与自身探索,激发同学们内在的创造力,帮助大家更好的完成最后的创意设计。




在最后的创新设计中,Tomas教授通过对未来愿景畅想的方法,让大家从中寻找小组成员都感兴趣的内容。并让大家从不同维度中进行思考,通过组内的访谈与互动完成最后创新设计。





每个小组根据自己选定的愿景和故事,制作了设计方案的最后汇报。

最后,Tomas教授通过在线交流和问答的方式及时得到了同学们对于本次工作坊的反馈。在同学们的认可与掌声中,本次工作坊完美落幕。








小组创新设计回顾

01 Flavor Deliver

小组成员:孙少杰(20级)、孙莹(20级)、杨鑫(20级)、宋新衡(20级)、侯思敏(20级)、商海渝 (20级)

设计概念:为了减少人们在前往没去过的饭店时由于不熟悉饭菜味道,从而导致迷茫或过度点餐导致大量食物浪费,我们产生了一种利用味觉产生技术帮助顾客提前“体验”菜品的想法。用户在手机上选择饭店和菜品之后,通过商家提供的味觉产生器就可以判断饭菜是否为自己所喜欢的,帮助顾客选择的同时,可以大量减少餐馆酒店中所产生的食物浪费,这也是现有食物浪费中的很大一部分。

When people go to a new restaurant that they are not really familiar with, people tend to order more food than what they really can have. In order to reduce people's confusion and excessive ordering when they go to a restaurant that they have never been to, which leads to a lot of food waste, we had the idea of using taste generation technology to help customers "experience" dishes in advance. After users choose restaurants and dishes on their mobile phones, they can judge whether the food is what they like through the taste generator provided by the restaurants. While helping customers choose what they really need, they can greatly reduce the food waste in restaurants and hotels, which is also a large part of the existing food waste.


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小组设计过程


02 Personalized tableware

小组成员:于潇晶(19级)、何自强(19级)、王丹(20级)、贾靓琪(20级)、周姝男(20级)

设计概念: 本设计旨在解决食物浪费现象,小组将场景聚焦于食堂,设计出了模块化的餐盘。模块化餐盘分为100g,150g等,用户按照自己的需要,选取不同分量对应的餐盘,按需盛饭,使得用户可选取的种类更丰富,也可以有效减少食物浪费现象。

This design through the design of tableware and the improvement of the existing dining process design, not only can do out of the meal convenient and fast, at the same time, in the follow-up settlement, recycling, cleaning, classification and other aspects can also achieve the effect of saving time and effort and reducing the waste of resources. In addition, users can make personalized customization according to their own situation to meet the different needs of different dishes and effectively solve the problem of dish flavor. At the same time, intelligent hardware is used to quantify the waste generated and visualize the record as a guide to reduce the waste.


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小组设计过程


03 Voice Assistant for Sexual Harassment

小组成员:栾允梅(20级)、于绮格(20级)、刘瑞(20级)、曹新雨(20级)、袁若歆(20级)

设计概念:在当今社会,男女平等这个美好愿景还未完全达成,女性经常会遭受到各种不公平的待遇,其中就包括一个一直困扰女性的问题——性骚扰。我们的产品为一款防性骚扰的贴身语音助手,它可在蓝牙耳机中播报关于性骚扰的讯息。当女性所到之处性骚扰发生率较高时,它会播报提醒;当女性受到性骚扰时,可以通过它报警或向周围的女性提供讯息。

In today's society, the beautiful vision of equality between men and women has not yet been fully achieved. Women often suffer from all kinds of unfair treatment, including a problem that has been bothering women - sexual harassment. Our product is a personal voice assistant to prevent sexual harassment. It can broadcast information about sexual harassment in Bluetooth headset. When the incidence of sexual harassment is high, it will broadcast a reminder; when a woman is sexually harassed, it can call the police or provide information to the surrounding women.


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小组设计过程


04 Time Lock

小组成员:翟牧晨(20级)、刘黎辉(20级)、孙海鑫(20级)、王振远(20级)、魏睿婕 (20级)、杨永梅 (20级)、王惠萱(20级)

设计概念:我们小组发现的问题是:现在的人每天都会花大量的时间玩手机,玩手机不仅仅影响了人们的身体健康,比如玩手机时间太久会使眼睛不舒服、玩手机也会让我们睡眠质量降低。而且也会使我们人与人之间的沟通变少。因此我们设计方案有两个方向,第一个方面是从APP的图标颜色和大小入手,比如使APP图标变灰,或者图标变小。第二个方案是让手机尺寸变小,从产品层面解决问题。第三个方案是制作一个APP,可以将一些经常使用但是没什么太大用途的APP锁起来,以此来达到少玩手机的目的。

The problem that our group found is that people now spend a lot of time on mobile phones every day. Playing on mobile phones not only affects people’s health, for example, playing on mobile phones for too long will make the eyes uncomfortable and play. Mobile phones will also reduce the quality of our sleep. It will also reduce the communication between us. Therefore, our design plan has two directions. The first aspect is to start with the color and size of the APP icon, such as graying out the APP icon or making the icon smaller. The second solution is to make the size of the mobile phone smaller and solve the problem from the product level. The third solution is to make an APP, which can lock some frequently used but not very useful APPs, so as to achieve the purpose of playing less mobile phones.


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小组设计过程



主办单位:

北京理工大学设计与艺术学院

工业制造艺术创新设计 – 工信部重点实验室

承办单位:

北理工设计与艺术学院国际设计中心

北理工唐山研究院设计与艺术学院研究生部



(审核:张帆)



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